Post by pepsi on Aug 17, 2022 23:26:54 GMT
[attr="class","rules_container"]
If your character has a Focus with an Aspect, they can manifest very limited versions of that Aspect out of combat. For example, an Aspect that allows your character to produce flames will allow them to burn small objects, light cigarettes or start fires if common sense applies.
When it comes to actual combat, however, the full usage of Aspects requires buying - and then using - Techniques.
You don't have to list any Techniques that any random person would be able to perform. All characters can punch, kick, swing their weapon, shoot, and generally they are capable of performing the basic moves of a Combat Focus without the aid of Techniques.
If you want, you can still list these Techniques; they will be free of charge, as explained in the pricing section.
Techniques start to get interesting when they draw upon one or more Aspects. In fact, Techniques are the only way to fully make use of Aspects in and out of combat. The Orb cost of a Technique dramatically increases with the number of Aspects, too, so be careful about trying to put all of your eggs in one basket.
Moreover, Techniques are tied to one or more Combat Foci and can draw upon any Aspects belonging to these Foci. This means that you could combine swordsmanship Aspects with Aspects tied to some "sword" type Devil Arm, thus creating something entirely unique and surprise your opponents.
Finally, Techniques can also use Aspect-like Upgrades of Crafted Arms. As a matter of fact, everything that is true for Aspects is true for Aspect-like Upgrades in this regard.
When applying for a Technique or for any upgrade to an existing Technique, you must use the template found in this section. The Divinity Statue is the place where to post your application; if you have never created a thread there, you are allowed to create one. This thread will be valid for all your Characters.
If you're buying a Technique at the Divinity Statue, you must copy, paste and fill in this template:
Then, you must use the following template to describe the new Technique:
There's two main ways of improving a Technique: you can keep the number of Aspects the same, or you can increment it. No Variation may reduce the number of Aspects of a Technique: you would have to buy it as new.
The first case covers all situations where the Variation is actually quite minor: performing the same Technique multiple times, performing it with the off-hand or with a different weapon type, performing it with your legs instead of your arms, and so on. These Variations are completely free, and you can apply for them free of charge.
If the number of Aspects increases, however, you can apply for the Variation by paying the difference. The exact cost will depend on whether or not the Variation draws from one Focus or more than one; you will need to pay the difference with respect to the correct coloumn of the Pricing table. From a descriptive point of view, a Variation of a Technique that increases Aspects will be judged according to common sense: if the Variation is clearly the base Technique with a new spin bolted on top, it will have little difficulty getting approved; however, if the Variation significantly drifts away from the base Technique, it may become harder to justify not having to pay the full price of a new Technique.
The cost of techniques depends on the number of Aspects that they use as well as the number of Foci they draw from at the same time.
Techniques can be bought with Red Orbs or Blue Orbs . However, Techniques do not generate any cashback of Blue Orbs, regardless of the type of Orb spent.
The following table summarises the cost in Orbs of a Technique, ordered by number of Aspects. If these Aspects come from different Foci, the Technique will cost more.
There's an additional special ruling concerning Crafted Arms only: Crafted Arms don't have an associated Focus, and for this reason they never increase the "number of Foci" of a Technique. Crafted Arms that contribute to a Technique still need to be listed together with Combat Foci when creating a Technique.
Therefore, a Technique that exclusively uses a Crafted Arm would technically come from 0 Foci; for convenience, we consider 0 Foci to be the same as 1 Focus (at least for cost evaluation).
On the other hand, if a Technique employs an Aspect from one Combat Focus and an Aspect-like Upgrade from a Crafted Arm, its "number of Foci" will still be 1.
[attr="class","rules_title"]Techniques
If your character has a Focus with an Aspect, they can manifest very limited versions of that Aspect out of combat. For example, an Aspect that allows your character to produce flames will allow them to burn small objects, light cigarettes or start fires if common sense applies.
When it comes to actual combat, however, the full usage of Aspects requires buying - and then using - Techniques.
[attr="class","rules_focus"]If a Combat Focus is the abstract moveset of a character, and Aspects the extraordinary effects that this moveset can manifest, then Techniques are the individual signature moves of your character.
In particular, Techniques use and in some cases combine Aspects together to build off of one another.
If you're unsure what an Aspect is, please take a look here.
In particular, Techniques use and in some cases combine Aspects together to build off of one another.
If you're unsure what an Aspect is, please take a look here.
You don't have to list any Techniques that any random person would be able to perform. All characters can punch, kick, swing their weapon, shoot, and generally they are capable of performing the basic moves of a Combat Focus without the aid of Techniques.
If you want, you can still list these Techniques; they will be free of charge, as explained in the pricing section.
Techniques start to get interesting when they draw upon one or more Aspects. In fact, Techniques are the only way to fully make use of Aspects in and out of combat. The Orb cost of a Technique dramatically increases with the number of Aspects, too, so be careful about trying to put all of your eggs in one basket.
Moreover, Techniques are tied to one or more Combat Foci and can draw upon any Aspects belonging to these Foci. This means that you could combine swordsmanship Aspects with Aspects tied to some "sword" type Devil Arm, thus creating something entirely unique and surprise your opponents.
Finally, Techniques can also use Aspect-like Upgrades of Crafted Arms. As a matter of fact, everything that is true for Aspects is true for Aspect-like Upgrades in this regard.
[attr="class","rules_subtitle"]Creating and Upgrading Techniques
When applying for a Technique or for any upgrade to an existing Technique, you must use the template found in this section. The Divinity Statue is the place where to post your application; if you have never created a thread there, you are allowed to create one. This thread will be valid for all your Characters.
[attr="class","rules_focus"]If you are applying for a new character, the only Aspects your Techniques available to you will come from an Aspect-like Upgrade on some Crafted Arm.
If you're unsure what the sentence above means, check out the Crafted Arms thread.
If you're unsure what the sentence above means, check out the Crafted Arms thread.
If you're buying a Technique at the Divinity Statue, you must copy, paste and fill in this template:
[b]Username:[/b]
[b]Character:[/b]
[b]App Link:[/b]
- Username: Your username on ProBoards.
- Character: The name of the character this upgrade is for.
- App Link: The link to the character's UPDATED Character App.
Then, you must use the following template to describe the new Technique:
[b]Name:[/b]
[b]Description:[/b]
[b]Focus:[/b]
[b]Aspect:[/b]
- Name: The Technique's name. There are no naming conventions for Techniques.
- Description: A description of the Technique's content. Try to be as clear as possible about what your character does and what effects are in play when this Technique is used.
- Focus: The name(s) of the Focus (Foci) that this Technique draws from.
- Aspect: The name(s) of the Aspect(s) that this Technique employs.
[attr="class","rules_focus"]On Buried Light, Techniques can actually form a complex system of interconnected moves. In fact, you may want to create an entirely new Technique: this will have some costs, detailed in the Pricing section. But once you have created a Technique, you can also improve on it and create Variations of it at a discounted price. This is the part of the combat system of Buried Light that most relies on the common sense of the player and Staff.
There's two main ways of improving a Technique: you can keep the number of Aspects the same, or you can increment it. No Variation may reduce the number of Aspects of a Technique: you would have to buy it as new.
The first case covers all situations where the Variation is actually quite minor: performing the same Technique multiple times, performing it with the off-hand or with a different weapon type, performing it with your legs instead of your arms, and so on. These Variations are completely free, and you can apply for them free of charge.
If the number of Aspects increases, however, you can apply for the Variation by paying the difference. The exact cost will depend on whether or not the Variation draws from one Focus or more than one; you will need to pay the difference with respect to the correct coloumn of the Pricing table. From a descriptive point of view, a Variation of a Technique that increases Aspects will be judged according to common sense: if the Variation is clearly the base Technique with a new spin bolted on top, it will have little difficulty getting approved; however, if the Variation significantly drifts away from the base Technique, it may become harder to justify not having to pay the full price of a new Technique.
[attr="class","rules_subtitle"]Tech Pricing
The cost of techniques depends on the number of Aspects that they use as well as the number of Foci they draw from at the same time.
Techniques can be bought with Red Orbs or Blue Orbs . However, Techniques do not generate any cashback of Blue Orbs, regardless of the type of Orb spent.
The following table summarises the cost in Orbs of a Technique, ordered by number of Aspects. If these Aspects come from different Foci, the Technique will cost more.
Aspects | 1 Focus Cost | 2+ Foci Cost |
---|---|---|
0 | 0 | 0 |
1 | 200 | 200 |
2 | 400 | 1600 |
3 | 600 | 2400 |
4 | 1000 | 4000 |
There's an additional special ruling concerning Crafted Arms only: Crafted Arms don't have an associated Focus, and for this reason they never increase the "number of Foci" of a Technique. Crafted Arms that contribute to a Technique still need to be listed together with Combat Foci when creating a Technique.
Therefore, a Technique that exclusively uses a Crafted Arm would technically come from 0 Foci; for convenience, we consider 0 Foci to be the same as 1 Focus (at least for cost evaluation).
On the other hand, if a Technique employs an Aspect from one Combat Focus and an Aspect-like Upgrade from a Crafted Arm, its "number of Foci" will still be 1.