Samantha Augustine
Full Member
gender: Female
status: offline
money:
|
Post by Augustine on Sept 20, 2022 22:26:54 GMT
Samantha Augustine Generalities Name: Samantha Augustine AKA: Age: 29 Gender: Female Race: Human Faction: Independent Squad: N/A Role: Battle Theme: High Road by Mastodon and Black Betty by Ram JamRank: D Red Orbs: 0/1000 (800 on Roulette, 200 on Flame Roulette) Blue Orbs: 0/400 (400 from Roulette, spent 400 on Ice Roulette and Lightning Roulette) Character Description Physical Appearance(s): Samantha has a fairly ordinary build, at least at first glance. She stands at about 5’ 8”, with dark-blonde hair often kept long and put into a loose pony-tail and blue-eyes. Her frame isn’t particularly bulky or curvy. If one saw her in normal, long-sleeved clothes, from the side or behind, they might not think anything of it. A look at her face though is more telling, with a 50/50 chance of seeing either a serious case of ‘resting bitch face’ or an almost feral smirk, a glint to the eyes that seems to hint that she’s a step away from violence at any moment. Seeing her arms might also give certain types of folk pause, covered in ink, sprawling black tattoos from shoulder to wrist, and there are multiple scars across her body. Some cuts, some clearly from bullet wounds taken in the past, that paint a very clear picture of a woman very used to rough living. Casually she dresses pretty plainly, she prefers baggy pants like Khaki’s over jeans, and usually goes for long sleeved shirts, heavy boots, and fuzzy jackets. Usually the long-sleeved shirts are rolled up to about elbow length. When ‘on the job’ though, she looks like a commando out of some action movie, complete with combat vest, boots, metal kneepads, fingerless gloves and a tactical harness over the vest, set with ammo pouches and bandoliers lined with shotgun shells, and overall armed to the teeth. Personality: There are many words to describe Samantha. Violent, aggressive, casual, crass, way too comfortable and relaxed about high impact violence. All of them are pretty accurate too. Samantha made her money doing mercenary work, and it was work she rather enjoyed, violence is her comfort zone, it’s almost soothing. When you’re in a firefight you know what’s at stake and where the lines are. Shoot the bastards trying to shoot you and then take their ammo. Sitting at a bar though with some jackass shouting about your truck parked where his bike’s supposed to go? Not supposed to shoot people in that situation…usually. Usually you can at least punch them, smash a bottle over their head, but that might also just get you kicked out of the damn bar before you’ve gotten more than a buzz! As one might imagine, Samantha’s not one for polite company, or well-mannered folk. She speaks pretty bluntly, and with a pretty foul mouth, but she can actually be pretty fun to be around. Plenty could attest to the fond memories of hitting particularly unsavory bars, where punching someone out for getting too close isn’t frowned upon and having a great time with the woman, and the survivors from her mercenary days can testify that there’s few you’d rather have at your side in a firefight. After all, in Samantha’s estimation, if you can’t be trusted to help keep your comrades safe in a fight, why the hell would they try to do the same? She’s extremely friendly with fellow devil hunters, or even normal mercenaries, they’re all common in cause right? Got enough enemies without making more on purpose, of course this only extends so far, and if someone acts superior, ‘haughty’, or is just a dick that friendly demeanor can change real quick. She’s not afraid to speak her mind, and very, very loudly if she deems it necessary. However, as friendly as she is, there’s rarely a moment she lets her guard down. An attentive fellow will easily notice she’s always got some kind of weapon on her, that anytime someone enters a room or approaches, her eyes go right to them to make sure they’re not a threat. For all her laidback personality, especially in regards to devils, there’s also a lurking paranoia and wariness to fight at any given moment. Aside from her job of hunting down demons, Samantha’s got a couple of hobbies. Gun collecting for one, but perhaps more surprisingly, cooking. She’s been around the world and sampled cuisine from a lot of places, and she likes trying to replicate a lot of those dishes in her free time. She’s a pretty damn good cook in her own estimation, and not many people would disagree, even if they might shudder to imagine her actually working at a restaurant, and the screaming matches with other cooks that might ensue. Other than though, she’s also surprisingly well versed in magic. She knows a lot about it, studies and reads up on it. Magic was possibly the only thing that saved her life at the end of her mercenary days after all, and if she wants it to keep doing that, she needs to make sure she knows what she’s doing. Of particular note, is that she has an extreme distrust and hostility towards devils. Half-demons don’t get it as bad, but she’d have an extremely hard time maintaining her usual friendly demeanor with a devil, even if they were helpful. It perhaps helps explain her sheer devotion to devil hunting. There’s nowhere she won’t go, and few things she won’t do, to hunt down a devil, sometimes even without a paycheck involved. Backstory Can love bloom on a battlefield? Rhona Hire and Terry Augustine seemed to think so. The two both former PMC members turned mercenaries, guns for hire across the world, and the Earth’s never been short of conflicts in need of guns. The life’s not nearly as glamorous as a lot of shows liked to make out, but the two managed to make it work, and hell they got married, and had a kid, with Terry retiring to a comfortable home in Mexico while Rhona kept up the good work. Surprising to some people maybe, but slightly influenced by Terry losing an arm in battle. Samantha grew up not wanting for much, and hearing plenty of stories about the two’s lives as mercenaries, and new ones from Rhona, and even more from friends of the family. It’s a rough line of work though, and so it shouldn’t be a surprise that one day, mom stopped coming home. Mercenaries weren’t exactly proper military, so there wasn’t any guarantee that if she’d died, word would come back to them. After a couple years, Terry seemed to accept that his wife was likely dead, and started drinking a lot, while Samantha got rougher on the streets, getting into fights with other kids, and looking to be just as much of a hellion as her parents had been. First chance she got, as she got older, she took off to join up with a mercenary group. She was young for sure, and this was a profession where one could easily die young, but she managed to scrape by. It sure was a hell of a lot more dangerous than she was actually ready for, but she persevered and if anything, the reality of it only seemed to encourage her. She would bounce from group to group, but around 22 she’d find the group she’d stick with for the rest of her mercenary career. It was led by a man with an uncanny nose for bad jobs, and a sixth sense for when shit was going to go down. Rarely had he ever led them into a trap, and he always seemed to know when they needed to move pronto. He attributed it to his good luck charm, and his daily rituals, he made everyone in the camp go through with them too, and while most only did so half-heartedly they put up with it because of Dave’s charisma and his reputation. At this point Samantha had five years of experience under her belt, and was fascinated by these rituals. She thought it was rather stupid at first, but after seeing Dave’s gut instinct in action always seem to pull through, she tried taking it more seriously, wondering if there was actually merit to it and…she started to develop those gut feelings too. Dave noticed of course, as did the others in the company, and she started to gain more prominence, someone Dave could really trust to make the right calls and realize something was up even if he wasn’t there, and the other mercenaries gained more trust in her too as a result. One day, very near to three years spent with this group, it’d all come to a violent end. To this day Samantha’s still not sure why it happened. If someone who felt wronged by a job they’d taken summoned the devils, or if it was just an unfortunate fluke, but it didn’t really matter. As the group made camp somewhere in Africa, a pair of demons attacked them. Dave and Samantha realized something bad was coming, but they had no idea what was coming for them. The mercenary company was slaughtered, and Dave himself died, with only Samantha and a couple of others surviving the night. That day changed something for Samantha, and she left the mercenary life, retreating to Europe, with the money she’d saved up and what little her parents had left her, withdrawing in a desperate search for answers. She had all the mannerisms of a crazed conspiracy theorist, someone scarred by violent military life now withdrawing into madness to cope, but she found the answers she wanted, slowly, carefully and painstakingly piecing together a picture of what had happened to her mercenary company. She learned that Dave’s rituals were indeed a very simple and basic form of magic, just enough to give someone the most basic forewarning of “something bad is about to happen here/if you go here”, but not much else. She learned about demons and devil hunters, but it was all caught up in what she was sure was actual falsehoods. Whatever it was, it happened so rarely as to be near impossible to discern fact from fiction…and then the tears began to open up. Suddenly Samantha looked a lot less crazy, over time the number of people talking about this increased. It started to get a lot easier to tell what was legitimate and what wasn’t, and it became clear to Samantha’s little circle of online conspiracy theorists that this was only going to keep getting worse, and with things becoming more clear, the actual useful information on devils and magic began to become more apparent. So, Samantha decided to do something about it. She’d kept herself fit and capable in a matter of paranoia, ever worried about a demon bursting through her door and attacking her, so she was still in prime fighting shape. She contacted one of her online fellows, a gunsmith and proposed they team up, he provided the guns, and she’d provide the muscle to beat demon ass. For Samantha this was very clearly a way to take control and push back the paranoia, she knew what she was up against now, and knew that she could fight back, or that if she couldn’t, she was damn well going to try anyways. She met up with that online friend, a wheelchair bound young man named Tolya, and together the two delved deeper into the workings of magic, and how to apply them to weapons so Samantha could go out there and send some demons screaming back to hell! Funnily enough, the magic she delved into and took the most interest in was only tangentially related to those old good luck rituals. As fond of them as she was, when presented with the broader scope of what magic could do, it just didn’t appeal to her as much as other options, and so she put her focus on other means of manipulating the world around her, and most importantly, her own body. After a couple years of preparing, she stepped onto the ‘stage’ so to speak, and has remained independent. She’s got her various reasons. “Who the fuck wants to work for the Pope” is one she’s given about the Templars before, but there’s probably other reasons she hasn’t. Stemming from what happened to her years ago. She’s not the best devil hunter sure, but she’s tenacious, willing to do it for little pay, and no matter who you are, if you’ve got a devil related problem, she’ll listen, and she’ll find out if there’s one involved, and if there is? She’ll blow the fucker’s brains out. Traits Inhuman ToughnessYou can push through pain and take a sound beating without it wearing you down. This may be because your body is very hard to damage, or maybe because your pain perception is reduced. Whatever the case may be, you can endure a bigger punishment than your peers and push through the pain, making you much tougher to beat. Inhuman StaminaYour body is very energy efficient, and you can go on performing high-intensity tasks for much longer than the average person. You can keep on running, fighting, training for much longer than your peers without getting tired, and it takes a lot to actually make you feel tired. Remember that this doesn't mean your body can't be worn down by all the extra work. Equipment Name: Roulette Description: Roulette is a six shot revolver, based on the M1895 Nagant Revolver. It’s well kept and polished, but the barrel is a good inch longer, and has careful silver engravings running down it, and small magic symbols carved into the divots in the chamber. Upgrade Points: 2 Upgrades:Bullet Lottery (Aspect-Like) Roulette was designed with a specific purpose, and its choice of the Nagant, a revolver with an extremely unique ammunition was no coincidence. Roulette is designed to 'prime' specially made elemental ammo, insuring that when fired the bullet impacts with one of three elemental effects. In its current iteration there's no way to determine which element the bullet is primed with, but it's either an explosive flame, convulsing electric, or icy cold bullet effect. She could wind up shooting three ice, or two fire and a lightning. Name: Black Betty Description: A shotgun reminiscent of a mossberg, Black Betty actually has a bayonet attachment, all important for devil-hunting and the inevitability of melee combat. The weapon is a short-spear with one hell of a kick! Upgrade Points: 0 Upgrades: None Name: Glock Description: A completely ordinary Glock, black frame, easily used, simple. Roulette packs a punch sure, but loading a revolver is a pain in the ass, and Samantha likes having a more reliable, magazine based handgun on hand. Upgrade Points: 0 Upgrades: None Name: Kukri Knife Description: A popular and effective style of knife. Samantha’s has a good, long blade, and not as pronounced a bend as other kukri knives. If she’s not wielding Black Betty, then she’s probably sporting this and either her Glock or Roulette in the other hand. Upgrade Points: 0 Upgrades: None Name: Kevlar Combat Vest Description: The kind of body armor worn by mercenaries and soldiers the world over. Good at stopping most small-arms fire and blades. Simple, durable and effective. Upgrade Points: 0 Upgrades: None Combat Foci Name: CQC Brutality Description: Samantha is a woman with a fondness for getting up close and personal, which means she took to devil hunting pretty well. Her preferred style is either with a sturdy shotgun, or knife and pistol and getting right into the thick of it. She fights almost like a wild animal, stabbing and slashing, and firing point blank usually right at the thing she just stabbed. It goes beyond knifework too, she’s a brute in hand to hand, heavy kicks, or grappling that looks almost like pro-wrestling moves (and may or may not have been inspired by such). The result is a fighting style that is brutal, but simple and effective, stab a bastard, and then shoot them in the head. Rank: D Aspects: 0 Name: My Soul Possession Description: Samantha spent a lot of time after the first tear opened researching the methods of magic, particularly that of the Gate of Psychic Mastery. However, she wasn’t interested in its typical uses, extending her reach to the world around her outside of her body, but in a particularly unique idea she had. That being, increasing her mastery over her own body. In short, Samantha developed a way to possess her own body, dislodging her soul from its mortal vessel but simultaneously trapping it inside. This can make her movements look a little…odd. Moving in ways that the human body shouldn’t be able to move all that easily, sometimes looking more like something invisible is pulling on her body rather than that her body is moving on its own, but at this point in time, it’s not very noticeable. At present time, the main advantage of this style of fighting is how the disconnect from her body has made her a lot tougher. She can keep her body going past the point others would stop from exhaustion, and punishment and injuries that would cripple another, she can keep on fighting through. (This combat focus, until it achieves higher rank is pretty much just a flavor explanation for her two traits) Rank: D Aspects: None Techniques Name: Hoist ‘em High! Description: With Black Betty at hand, Samantha straightforwardly rushes straight at an enemy, rushing at them at high speed to ram the bayonet straight into their gut, and lift them into the air, before firing off the shotgun at point blank to send them flying off the blade! If they’re too heavy to lift…well she can still stab and then fire, although it’s not as effective. Focus: None/Crafted Arm Focus Aspects: None
Name: Flame Roulette
Description: Taking a shot with Roulette, the gun primes the bullet with fire, delivering a small explosion of burning lead.
Focus: Roulette
Aspects: Bullet Lottery
Name: Ice Roulette Description: Taking a shot with Roulette, the gun primes the bullet with ice, freezing over the area struck and limiting an enemy's mobility. Focus: Roulette Aspects: Bullet Lottery
Name: Lightning Roulette
Description: Taking a shot with Roulette, the gun primes the bullet with lightning, delivering an electrifying shot that can temporarily stun weaker enemies.
Focus: Roulette
Aspects: Bullet Lottery
|
|
Administrator
status: offline
money:
|
Post by pepsi on Sept 21, 2022 19:51:18 GMT
Hello Augustine, let's begin the review process! First of all, as it stands, Hoist ‘em High! is free. No Aspects on it = no cost! I see no issue with this beautiful girl except only one thing, which is actually the one thing I suspect most people will get hung up on at the start. Roulette has an Aspect-like Upgrade, which you described. First I'll go over how this impacts her, and then I'll go over the actual contents of the Upgrade. As it stands, the Aspect would actually be alright. It's very limited and has a clear purpose (you wrote all possible effects there!), so it qualifies. However, without a Technique to actually make use of it, it is kind of useless. I'll be more clear: to use Aspects, you also need to apply for a Technique where you exactly specify how you use the Aspect. For example, if you had "create and manipulate flames" Aspect, you could then buy a Technique where the flame shoots forward like a flamethrower, another where the flame takes shape of a giant fire serpent, another where the flame becomes large like a miniature sun. So in order to make use of this Aspect on your weapon you would necessarily have to buy a Technique. In your case, the Technique can be as basic as "shoot", but maybe you can figure out more ingenious ways to use Roulette down the line. If you just do this (which shouldn't impact your planning, cause Hoist ‘em High! was actually free all along!) then I'll call this one done and accept the character as-is. However...I always like the idea of pushing people's characters to the best they can be within the system. If you want to take a different route, one that is perhaps more versatile and expandable, you can do the following: Roulette's Aspect-like Upgrade could just be stated as "elemental ammo", without specifying exactly which elements. This would remove the limits, but keep the purpose - as they're still bullets, you're not suddenly chucking grenades or deploying traps. Then, you can buy any element as a separate Technique. The specifics of what counts as an element will depend on how you word the Aspect and more or less on what is intuitively considerable an "element" - you get me. It will cost more early on, but it may save you money in the long run if you want this weapon to go beyond the three elements already listed. A different route would be to have each bullet take up a Trait-like Upgrade on the weapon. Because of how limited in their effects these bullets are, they can just be counted as "Elemental Component"-like Traits. This route would need no Techniques at all, but it's less scalable because the price of Upgrade Points gets very high after a while. If you want to stop at 3, however, you can get it very soon.
|
|
Full Member
gender: Female
status: offline
money:
|
Post by Augustine on Sept 21, 2022 20:06:53 GMT
Changes made, excellent suggestion on the elemental ammo!
I also added a character theme because I forgot to do that, despite having a song already in mind.
|
|
Administrator
status: offline
money:
|
Post by pepsi on Sept 21, 2022 20:46:44 GMT
Your Character App has been Approved. You can now post an exact copy of it in the Updated Character Apps section; you can grab the code from here: [p align="center"][font size="4"][b]Samantha Augustine[/b][/font][/p] [p align="center"][font size="3"][i]Generalities[/i][/font][/p] [p align="center"][img alt=" " src="https://i.imgur.com/mn7rVHv.png" style="max-width:100%;"][/p] [b]Name:[/b] Samantha Augustine [b]AKA:[/b] [b]Age:[/b] 29 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Faction:[/b] Independent [b]Squad:[/b] N/A [b]Role:[/b] [b]Battle Theme:[/b] [a href="https://www.youtube.com/watch?v=eSUnWYiQUuQ&ab_channel=LukasZ"]High Road by Mastodon[/a] and [a href="https://www.youtube.com/watch?v=4cn_woPvjQI&ab_channel=RamJamVEVO"]Black Betty by Ram Jam[/a]
[b]Rank:[/b] D [b]Red Orbs:[/b] 0/1000 [img class="smile" src="//storage.proboards.com/7286694/images/iuIFServ0EVfvUBwSkLt.png" style="max-width:100%;" alt=":ro:"] (800 on Roulette, 200 on Flame Roulette) [b]Blue Orbs:[/b] 0/400 [img alt=":bo:" src="//storage.proboards.com/7286694/images/opMHbUcIbaigOAVfWrND.png" style="max-width:100%;" class="smile"] (400 from Roulette, spent 400 on Ice Roulette and Lightning Roulette)
[p align="center"][font size="3"][i]Character Description[/i][/font][/p] [img alt=" " style="max-width:100%;" src="https://i.imgur.com/xdci8Aq.png"] [b]Physical Appearance(s):[/b] Samantha has a fairly ordinary build, at least at first glance. She stands at about 5’ 8”, with dark-blonde hair often kept long and put into a loose pony-tail and blue-eyes. Her frame isn’t particularly bulky or curvy. If one saw her in normal, long-sleeved clothes, from the side or behind, they might not think anything of it. A look at her face though is more telling, with a 50/50 chance of seeing either a serious case of ‘resting bitch face’ or an almost feral smirk, a glint to the eyes that seems to hint that she’s a step away from violence at any moment.
Seeing her arms might also give certain types of folk pause, covered in ink, sprawling black tattoos from shoulder to wrist, and there are multiple scars across her body. Some cuts, some clearly from bullet wounds taken in the past, that paint a very clear picture of a woman very used to rough living.
Casually she dresses pretty plainly, she prefers baggy pants like Khaki’s over jeans, and usually goes for long sleeved shirts, heavy boots, and fuzzy jackets. Usually the long-sleeved shirts are rolled up to about elbow length. When ‘on the job’ though, she looks like a commando out of some action movie, complete with combat vest, boots, metal kneepads, fingerless gloves and a tactical harness over the vest, set with ammo pouches and bandoliers lined with shotgun shells, and overall armed to the teeth.
[b]Personality:[/b] There are many words to describe Samantha. Violent, aggressive, casual, crass, way too comfortable and relaxed about high impact violence. All of them are pretty accurate too. Samantha made her money doing mercenary work, and it was work she rather enjoyed, violence is her comfort zone, it’s almost soothing. When you’re in a firefight you know what’s at stake and where the lines are. Shoot the bastards trying to shoot you and then take their ammo. Sitting at a bar though with some jackass shouting about your truck parked where his bike’s supposed to go? Not supposed to shoot people in that situation…usually. Usually you can at least punch them, smash a bottle over their head, but that might also just get you kicked out of the damn bar before you’ve gotten more than a buzz!
As one might imagine, Samantha’s not one for polite company, or well-mannered folk. She speaks pretty bluntly, and with a pretty foul mouth, but she can actually be pretty fun to be around. Plenty could attest to the fond memories of hitting particularly unsavory bars, where punching someone out for getting too close isn’t frowned upon and having a great time with the woman, and the survivors from her mercenary days can testify that there’s few you’d rather have at your side in a firefight. After all, in Samantha’s estimation, if you can’t be trusted to help keep your comrades safe in a fight, why the hell would they try to do the same?
She’s extremely friendly with fellow devil hunters, or even normal mercenaries, they’re all common in cause right? Got enough enemies without making more on purpose, of course this only extends so far, and if someone acts superior, ‘haughty’, or is just a dick that friendly demeanor can change real quick. She’s not afraid to speak her mind, and very, very loudly if she deems it necessary.
However, as friendly as she is, there’s rarely a moment she lets her guard down. An attentive fellow will easily notice she’s always got some kind of weapon on her, that anytime someone enters a room or approaches, her eyes go right to them to make sure they’re not a threat. For all her laidback personality, especially in regards to devils, there’s also a lurking paranoia and wariness to fight at any given moment.
Aside from her job of hunting down demons, Samantha’s got a couple of hobbies. Gun collecting for one, but perhaps more surprisingly, cooking. She’s been around the world and sampled cuisine from a lot of places, and she likes trying to replicate a lot of those dishes in her free time. She’s a pretty damn good cook in her own estimation, and not many people would disagree, even if they might shudder to imagine her actually working at a restaurant, and the screaming matches with other cooks that might ensue.
Other than though, she’s also surprisingly well versed in magic. She knows a lot about it, studies and reads up on it. Magic was possibly the only thing that saved her life at the end of her mercenary days after all, and if she wants it to keep doing that, she needs to make sure she knows what she’s doing.
Of particular note, is that she has an extreme distrust and hostility towards devils. Half-demons don’t get it as bad, but she’d have an extremely hard time maintaining her usual friendly demeanor with a devil, even if they were helpful. It perhaps helps explain her sheer devotion to devil hunting. There’s nowhere she won’t go, and few things she won’t do, to hunt down a devil, sometimes even without a paycheck involved.
[p align="center"][font size="3"][i]Backstory[/i][/font][/p] Can love bloom on a battlefield? Rhona Hire and Terry Augustine seemed to think so. The two both former PMC members turned mercenaries, guns for hire across the world, and the Earth’s never been short of conflicts in need of guns. The life’s not nearly as glamorous as a lot of shows liked to make out, but the two managed to make it work, and hell they got married, and had a kid, with Terry retiring to a comfortable home in Mexico while Rhona kept up the good work. Surprising to some people maybe, but slightly influenced by Terry losing an arm in battle.
Samantha grew up not wanting for much, and hearing plenty of stories about the two’s lives as mercenaries, and new ones from Rhona, and even more from friends of the family. It’s a rough line of work though, and so it shouldn’t be a surprise that one day, mom stopped coming home. Mercenaries weren’t exactly proper military, so there wasn’t any guarantee that if she’d died, word would come back to them. After a couple years, Terry seemed to accept that his wife was likely dead, and started drinking a lot, while Samantha got rougher on the streets, getting into fights with other kids, and looking to be just as much of a hellion as her parents had been. First chance she got, as she got older, she took off to join up with a mercenary group.
She was young for sure, and this was a profession where one could easily die young, but she managed to scrape by. It sure was a hell of a lot more dangerous than she was actually ready for, but she persevered and if anything, the reality of it only seemed to encourage her. She would bounce from group to group, but around 22 she’d find the group she’d stick with for the rest of her mercenary career. It was led by a man with an uncanny nose for bad jobs, and a sixth sense for when shit was going to go down. Rarely had he ever led them into a trap, and he always seemed to know when they needed to move pronto. He attributed it to his good luck charm, and his daily rituals, he made everyone in the camp go through with them too, and while most only did so half-heartedly they put up with it because of Dave’s charisma and his reputation.
At this point Samantha had five years of experience under her belt, and was fascinated by these rituals. She thought it was rather stupid at first, but after seeing Dave’s gut instinct in action always seem to pull through, she tried taking it more seriously, wondering if there was actually merit to it and…she started to develop those gut feelings too. Dave noticed of course, as did the others in the company, and she started to gain more prominence, someone Dave could really trust to make the right calls and realize something was up even if he wasn’t there, and the other mercenaries gained more trust in her too as a result.
One day, very near to three years spent with this group, it’d all come to a violent end. To this day Samantha’s still not sure why it happened. If someone who felt wronged by a job they’d taken summoned the devils, or if it was just an unfortunate fluke, but it didn’t really matter. As the group made camp somewhere in Africa, a pair of demons attacked them. Dave and Samantha realized something bad was coming, but they had no idea what was coming for them. The mercenary company was slaughtered, and Dave himself died, with only Samantha and a couple of others surviving the night.
That day changed something for Samantha, and she left the mercenary life, retreating to Europe, with the money she’d saved up and what little her parents had left her, withdrawing in a desperate search for answers. She had all the mannerisms of a crazed conspiracy theorist, someone scarred by violent military life now withdrawing into madness to cope, but she found the answers she wanted, slowly, carefully and painstakingly piecing together a picture of what had happened to her mercenary company.
She learned that Dave’s rituals were indeed a very simple and basic form of magic, just enough to give someone the most basic forewarning of “something bad is about to happen here/if you go here”, but not much else. She learned about demons and devil hunters, but it was all caught up in what she was sure was actual falsehoods. Whatever it was, it happened so rarely as to be near impossible to discern fact from fiction…and then the tears began to open up.
Suddenly Samantha looked a lot less crazy, over time the number of people talking about this increased. It started to get a lot easier to tell what was legitimate and what wasn’t, and it became clear to Samantha’s little circle of online conspiracy theorists that this was only going to keep getting worse, and with things becoming more clear, the actual useful information on devils and magic began to become more apparent. So, Samantha decided to do something about it. She’d kept herself fit and capable in a matter of paranoia, ever worried about a demon bursting through her door and attacking her, so she was still in prime fighting shape. She contacted one of her online fellows, a gunsmith and proposed they team up, he provided the guns, and she’d provide the muscle to beat demon ass.
For Samantha this was very clearly a way to take control and push back the paranoia, she knew what she was up against now, and knew that she could fight back, or that if she couldn’t, she was damn well going to try anyways. She met up with that online friend, a wheelchair bound young man named Tolya, and together the two delved deeper into the workings of magic, and how to apply them to weapons so Samantha could go out there and send some demons screaming back to hell!
Funnily enough, the magic she delved into and took the most interest in was only tangentially related to those old good luck rituals. As fond of them as she was, when presented with the broader scope of what magic could do, it just didn’t appeal to her as much as other options, and so she put her focus on other means of manipulating the world around her, and most importantly, her own body.
After a couple years of preparing, she stepped onto the ‘stage’ so to speak, and has remained independent. She’s got her various reasons. “Who the fuck wants to work for the Pope” is one she’s given about the Templars before, but there’s probably other reasons she hasn’t. Stemming from what happened to her years ago. She’s not the best devil hunter sure, but she’s tenacious, willing to do it for little pay, and no matter who you are, if you’ve got a devil related problem, she’ll listen, and she’ll find out if there’s one involved, and if there is?
She’ll blow the fucker’s brains out.
[p align="center"][font size="3"][i]Traits[/i][/font][/p]
[i]Inhuman Toughness[/i] You can push through pain and take a sound beating without it wearing you down. This may be because your body is very hard to damage, or maybe because your pain perception is reduced. Whatever the case may be, you can endure a bigger punishment than your peers and push through the pain, making you much tougher to beat.
[i]Inhuman Stamina[/i] Your body is very energy efficient, and you can go on performing high-intensity tasks for much longer than the average person. You can keep on running, fighting, training for much longer than your peers without getting tired, and it takes a lot to actually make you feel tired. Remember that this doesn't mean your body can't be worn down by all the extra work.
[p align="center"][font size="3"][i]Equipment[/i][/font][/p]
[b]Name:[/b] Roulette [b]Description:[/b] Roulette is a six shot revolver, based on the M1895 Nagant Revolver. It’s well kept and polished, but the barrel is a good inch longer, and has careful silver engravings running down it, and small magic symbols carved into the divots in the chamber. [b]Upgrade Points:[/b] 2 [b]Upgrades:[/b] Bullet Lottery (Aspect-Like) Roulette was designed with a specific purpose, and its choice of the Nagant, a revolver with an extremely unique ammunition was no coincidence. Roulette is designed to 'prime' specially made elemental ammo, insuring that when fired the bullet impacts with one of three elemental effects. In its current iteration there's no way to determine which element the bullet is primed with, but it's either an explosive flame, convulsing electric, or icy cold bullet effect. She could wind up shooting three ice, or two fire and a lightning.
[b]Name:[/b] Black Betty [b]Description:[/b] A shotgun reminiscent of a mossberg, Black Betty actually has a bayonet attachment, all important for devil-hunting and the inevitability of melee combat. The weapon is a short-spear with one hell of a kick! [b]Upgrade Points:[/b] 0 [b]Upgrades:[/b] None
[b]Name:[/b] Glock [b]Description:[/b] A completely ordinary Glock, black frame, easily used, simple. Roulette packs a punch sure, but loading a revolver is a pain in the ass, and Samantha likes having a more reliable, magazine based handgun on hand. [b]Upgrade Points:[/b] 0 [b]Upgrades:[/b] None
[b]Name:[/b] Kukri Knife [b]Description:[/b] A popular and effective style of knife. Samantha’s has a good, long blade, and not as pronounced a bend as other kukri knives. If she’s not wielding Black Betty, then she’s probably sporting this and either her Glock or Roulette in the other hand. [b]Upgrade Points:[/b] 0 [b]Upgrades:[/b] None
[b]Name:[/b] Kevlar Combat Vest [b]Description:[/b] The kind of body armor worn by mercenaries and soldiers the world over. Good at stopping most small-arms fire and blades. Simple, durable and effective. [b]Upgrade Points:[/b] 0 [b]Upgrades:[/b] None
[p align="center"][font size="3"][i]Combat Foci[/i][/font][/p]
[b]Name:[/b] CQC Brutality [b]Description:[/b] Samantha is a woman with a fondness for getting up close and personal, which means she took to devil hunting pretty well. Her preferred style is either with a sturdy shotgun, or knife and pistol and getting right into the thick of it. She fights almost like a wild animal, stabbing and slashing, and firing point blank usually right at the thing she just stabbed. It goes beyond knifework too, she’s a brute in hand to hand, heavy kicks, or grappling that looks almost like pro-wrestling moves (and may or may not have been inspired by such). The result is a fighting style that is brutal, but simple and effective, stab a bastard, and then shoot them in the head. [b]Rank:[/b] D [b]Aspects:[/b] 0
[b]Name:[/b] My Soul Possession [b]Description:[/b] Samantha spent a lot of time after the first tear opened researching the methods of magic, particularly that of the Gate of Psychic Mastery. However, she wasn’t interested in its typical uses, extending her reach to the world around her outside of her body, but in a particularly unique idea she had. That being, increasing her mastery over her own body.
In short, Samantha developed a way to possess her own body, dislodging her soul from its mortal vessel but simultaneously trapping it inside. This can make her movements look a little…odd. Moving in ways that the human body shouldn’t be able to move all that easily, sometimes looking more like something invisible is pulling on her body rather than that her body is moving on its own, but at this point in time, it’s not very noticeable.
At present time, the main advantage of this style of fighting is how the disconnect from her body has made her a lot tougher. She can keep her body going past the point others would stop from exhaustion, and punishment and injuries that would cripple another, she can keep on fighting through. (This combat focus, until it achieves higher rank is pretty much just a flavor explanation for her two traits) [b]Rank:[/b] D [b]Aspects:[/b] None
[p align="center"][font size="3"][i]Techniques[/i][/font][/p]
[b]Name:[/b] Hoist ‘em High! [b]Description:[/b] With Black Betty at hand, Samantha straightforwardly rushes straight at an enemy, rushing at them at high speed to ram the bayonet straight into their gut, and lift them into the air, before firing off the shotgun at point blank to send them flying off the blade! If they’re too heavy to lift…well she can still stab and then fire, although it’s not as effective. [b]Focus:[/b] None/Crafted Arm Focus [div][b]Aspects:[/b] None[/div] [div][b]Name: [/b]Flame Roulette [/div][div][b]Description: [/b]Taking a shot with Roulette, the gun primes the bullet with fire, delivering a small explosion of burning lead. [/div][div][b]Focus: [/b]Roulette [b][/b][/div][div][b]Aspects: [/b]Bullet Lottery[/div] [div][b]Name:[/b] Ice Roulette [b]Description:[/b] Taking a shot with Roulette, the gun primes the bullet with ice, freezing over the area struck and limiting an enemy's mobility. [b]Focus:[/b] Roulette [b]Aspects:[/b] Bullet Lottery[/div] [div][b]Name: [/b]Lightning Roulette [b][/b][/div][div][b]Description: [/b]Taking a shot with Roulette, the gun primes the bullet with lightning, delivering an electrifying shot that can temporarily stun weaker enemies. [b][/b][/div][div][b]Focus: [/b]Roulette [b][/b][/div][div][b]Aspects: [/b]Bullet Lottery [b][/b][/div]
We recommend doing it sooner rather than later, as a link to this new thread is needed to gain more Red Orbs. Moreover, as a reply to this new thread, please append the following Orb Gains and Spending template: [b]Divinity Statue:[/b] link
[div align="center"][b]Orbs Gained[/b][/div] ([a href="https://devilmaycryrp.proboards.com/thread/47/samantha-augustine"]link[/a]) Character Approval [Gained 1000 :RO:]
[div align="center"][b]Orbs Spending[/b][/div] (Trait Rank D) Inhuman Toughness [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Trait Rank D) Inhuman Stamina [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Crafted Arm 2 UP) Roulette [Spent 800 :RO:, Spent 0 :BO:] [Gained 400 :BO:]
(Crafted Arm 0 UP) Black Betty [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Crafted Arm 0 UP) Glock [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Crafted Arm 0 UP) Kukri Knife [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Crafted Arm 0 UP) Kevlar Combat Vest [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Combat Focus Rank D) CQC Brutality [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Combat Focus Rank D) My Soul Possession [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Technique 0 Aspects 1 Foci) Hoist ‘em High! [Spent 0 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Technique 1 Aspects 1 Foci) Flame Roulette [Spent 200 :RO:, Spent 0 :BO:] [Gained 0 :BO:]
(Technique 1 Aspects 1 Foci) Ice Roulette [Spent 0 :RO:, Spent 200 :BO:] [Gained 0 :BO:]
(Technique 1 Aspects 1 Foci) Lightning Roulette [Spent 0 :RO:, Spent 200 :BO:] [Gained 0 :BO:]
It has already been filled in with your starting 1000 and your starting expenses. [attr="class","rules_title"] Welcome to Buried Light!
|
|
|
welcome
The definitive Devil May Cry Role-play.
On Buried Light, you get to play the role of a Devil Hunter in a modern world that is still recovering from the largest demon invasion to date.
We have an active community on the Discord server, and all of the roleplaying is done on the companion Forum website. You are free to customize your character, their Squad of Devil Hunters, and team up with your friends to create the best stories the Devil May Cry world has ever seen.
credits
Buried Light was created by pepsi. Written roleplay content is copyrighted to Buried Light. We don't own Devil May Cry, credit for everything DMC-related goes to Capcom. The skin is created by Wolf of Gangnam Style. The board and thread remodel is by Kagney.
Banner Image Credit.
|